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         SOFTWARE DESCRIPTION

  TYPOLOGY OF BETTING SYSTEMS

What you can do

Software Interface

Soccer Competition Databases

Mathematical Systems

And-Link Conditional Filters

Correction-Reduction Systems

  SPECIAL FUNCTIONS

Stabilize Profit Bets

Statistical Pyramid Bets

Sure Bets (1X2)

Mathematic Advantage (SVE)

  UTILITY FUNCTIONS

Check Winnings, Printout etc.

                  Soccer Bets Software  - Operational Interface

 

1   Types of bets and how they are ordered

The program analyzes all archived matches and identifies the statistical probabilities, as percentages, for each type of event indicated below.

In practice, statistical forecasts can be computed for betting on the top divisions in European and International soccer competitions, SIMULTANEOUSLY IF DESIRED, so as to identify the best matches from all those eligible in the championships selected.

 

Using a sophisticated algorithm, the results of championship games stored in the archive are analyzed, the teams due to play in each match are compared, and a calculation can then be made automatically of the percentages reflecting the probabilities for the more popular types of bets; in addition, the probabilities can be ordered according to type, simply by left-clicking with the mouse on the Type’ reference for each bet:

Note: To order the matches by championship, simply click on ‘Matches’.

Types of event envisaged

Full time (90') (F.T.)

The program computes the probability for the full time result of the match, which can be ‘1’ (Home win); ‘X’ Draw; or ‘2’ (Away win)

 

Half time (45')  (H.T.)

The program computes the probability for the half time result of the match, which can be ‘H1’ (Home win); ‘HX’ Draw; or ‘H2’ (Away win). All selections relate to the half time result only.

 

Double Chance (90')  (D-Chance)

The program computes the probability for the full time result of the match expressed in doubles, and can be:

 

1X

  (Indicating Home win or Draw)

12

  (Home win or Away win)

X2

  (Draw or Away win)

 

Half time / Full time (45'/90')

The program computes the statistical probabilities for half time and full time events occurring in combination:

 

11

  (Home win both half time and full time)

1X

  (Home win half time, Draw full time)

12

  (Home win half time, Away win full time)

X1

  (Draw half time, Home win full time)

XX

  (Draw both half time and full time)

X2

  (Draw half time, Away win full time)

21

  (Away win half time, Home win full time)  

2X

   (Away win half time, Draw full time)  

22

  (Away win both half time and full time)

 

Goal /No goal (90') The program computes the probability of the teams (‘A’ home side) or (‘B’ away side) scoring goals.

GG /NG (90')  The probability that the 2 teams playing a given match will score or fail to score is computed as follows:  

GG

  (Both teams score at least one goal)   (e.g. 1-1, 2-1, 2-3 etc.)

NG

  (One of the 2 teams fails to score any goals)  (e.g. 0-0, 1-0, 0-2 etc.)

Total goals in match (90') The program computes the probability of the 2 teams scoring a given number of goals overall. Possible values might be:

0-1

  (Both teams score a number of goals (total) between 0 and 1)

2

  (Both teams score a number of goals (total) equal to 2)

2-3

  (Both teams score a number of goals (total) between 2 and 3)

3+

  (Both teams score a number of goals (total) equal to or greater than 3)

0-3

  (Both teams score a number of goals (total) between 0 and 3) – Under 3.5

4+

  (Both teams score a number of goals (total) equal to or greater than 4) – Over 3.5

 

Under / Over (90') The program computes the probability of the 2 teams scoring a given number of goals within the total. The reference values used are:

Under

  to indicate a total figure between 0 and 2

Over

  to indicate a total figure from 3 upwards.  

 

Exact result (90') 

The program computes the statistical probability of an exact full time result. Various values are indicated (0-0, 1-0, 2-0 etc.). Those not included in the list are defined as ‘O’ Other

Exact result (45') The program computes the statistical probability of an exact half time result. Various values are indicated (0-0, 1-0, 2-0 etc.). Those not included in the list are defined as ‘O’ Other

 

2    Unit stake

In this box, the user enters the amount to be staked per single bet. The amount selected will be applied to each single or multiple bet generated by the program.

3   Betting tax

Some bookmakers, especially when accepting bets made by phone or fax, will generally apply a tax (levied by the government in the country where the bookmaker is based). The tax is a percentage, and can be selected directly in the relative box by indicating the rate demanded.

4    Bonus

Some bookmakers offer a percentage bonus on multiple event type bets. This bonus is applied to the total winnings.

Example: When betting on a combination of 5 events and guessing all five correctly, the punter receives a bonus of x% that grows progressively as the number of events accumulates.

5    Maximum Winnings Payable

In this box, the user enters the amount that the bookmaker of choice establishes as the maximum winnings payable for the type of bet placed. Accordingly, punters should take the precaution of reading their bookmakers' rules, and in particular the item ‘Maximum winnings payable per bet’.

6    Bets Generated

This box shows the number of bets that are generated from the selections made, entering the events of interest.

Example: Selecting 3 events in the first match, 2 events in the second and 4 in the third, a total 24 bets are generated, given that 3 x 2 x 4 = 24.

7    Total to Pay

This box shows the total amount that must be paid in order to play all the permutations generated from the selections entered.

8    Stabilize Profit   (Normal / Multiples of 3)

An ingenious investment function employing a sophisticated algorithm which, once a personal all-inclusive or filtered betting system has been generated, allows the punter to verify the percentage of the overall return on the outlay and balance the stakes for each bet so as to obtain a constant profit, simply by clicking on Stabilize Profit ‘Normal’.

Consequently, even bets that would have led to a negative return across all the permutations, once generated, can be made POSITIVE (profit) when possible.

Obviously this means an increase in the overall outlay, depending on the adjustment needed to balance the stakes sufficiently to secure a profit (as stable as possible), whatever the bet generated by the system; as the bets generated by the system created become more expensive, this additional outlay will become greater.

If the level of stabilization obtained is not satisfactory, the procedure can always be reversed by selecting ‘Cancel Stabilization’.

Important note: (MULTIPLES OF 3)

Some bookmakers apply a rule governing all bets placed, which establishes that the amount staked on each bet must fulfill the ‘multiples of 3’ requirement, in other words, the stake must be no more or less than: 3, 6, 9, 12, 15, 18 Euros etc.

When preparing bets for these bookmakers, the user must, after developing the preferred betting system, apply a stabilization ordered in multiples of 3, provided that a stake has not already been selected on the multiples of 3 basis, in which case stabilization of profit is not required in the betting system generated.

9    Print Probabilities 

This button allows the user to produce a printout of the probabilities for the various events displayed on the screen for the championship and the round being analyzed, ordered according to the type of event, if convenient.

10   Cancel Selections 

This button allows the user to cancel a selection of events that has been made and reset the Management page.

11  All permutations 

This button can be used to develop all possible bets generated by selected events.

The program offers the feature of developing multiple systems when selecting events for a given match, in order to provide an immediate display of all the permutations produced by the multiple selections entered, as well as showing the maximum and minimum profit that can be made out of all the bets generated by the selection, on the basis of the financial outlay.

The software can be used to develop all-inclusive systems of bets up to a maximum of 20,000.

Example of system: Selecting 3 events in the first match, 2 events in the second and 4 events in the third, a total 24 bets will be generated, given that 3 x 2 x 4 = 24.

12   And/Link filter  (Error Correction Systems)

By clicking this button, the permutations generated by the selected outcomes can be filtered by applying parameter bets.

 

Example: By selecting 3 events in the first match, 3 events in the second, 3 events in the third, and 3 events in the fourth, 81 permutations will be generated: 3 x 3 x 3 x 3 = 81.

 

These can be filtered by reducing the scope of the bets using an Error correction function.

For example, by applying a parameter bet from the 81 generated, (i.e. by selecting an event for each match to be entered in the filter column), the user can ask the program to restrict the selection of valid bets to those which limit the error to 0 or 1 in the column, selecting only the bets which score 3 or 4 points in the parameter bet (or filter column).

In the particular example above, only 9 bets will qualify as valid among the 81 generated.

See in the above section how And/Link Filters work!

13   Check Winnings 

By clicking this button, the user can preview the winnings on a bet (or system of bets) created with the program. To check the winnings on a projected bet, the championships archive must be updated to the next round.

The program will automatically indicate which matches are not updated, if necessary.

14   Save Bet 

By clicking this button, the user can save the selection and the construction of the bet or the system of bets created. Thereafter, it will be possible to retrieve the bet simply by clicking on “OPEN BET” from the File menu.

15   New Search 

By clicking this button, the user can start the computation of a new forecast, selecting the leagues and the round on which to find out the statistical probabilities for the various types of events.

16   Video 

By clicking this button, the user can view the development of bets, with indications of the amounts to be staked, the overall odds generated by multiple events, and the winnings produced by the bet when successful.

17   Printout 

By clicking this button, the user can obtain a printout of selected bets, which can then be telephoned, faxed or handed to the bookmaker for acceptance. The program will print the development only, or the general summary, or both.

18   Selected Events 

This box tells the user, at any given moment, how many events are selected in the current bet. The maximum number allowed is 10 events per match.

19   Selected Matches

This box tells the user, at any given moment, how many matches are selected in the current bet. The maximum number allowed is 13 matches at one time per bet.

20   Minimum Winnings 

Winnings are calculated multiplying the stake by the odds quoted for the selected match. If there are two or more selections in the one bet, the winnings will be calculated multiplying the product of the selected odds by the amount of the stake.

This box tells the user, at any given moment during the development of a preferred system of bets, what will be the amount receivable on a successful bet generating the minimum winnings. Also indicated is the percentage profit on the bet.

21   Maximum Winnings 

This box tells the user, at any given moment during the development of a preferred system of bets, what will be the amount receivable on a successful bet generating the maximum winnings. Also indicated is the percentage profit on the bet.

22   Odds  (Enter) 

This box allows the user to ENTER THE MATCH CODE AND THE ODDS (offered by the bookmaker on the match).

Important: both values should be entered to make it simpler to place bets, since the match code is indispensable to bookmakers in order to identify the match more easily, because matches are coded by their internal IT systems, and the odds must be included so that the software can perform the calculations needed to ensure the correct management of the bets.

However, the odds can be entered without the match code for the purposes of statistical computations, and the code can be entered at a later stage when printing out the bets to be placed.

23 View odds
Allows the user to switch from viewing statistical data to viewing the odds entered.

24 Matches betted on
Allows the user to view the Matches selected for inclusion in the bet.

25 Breakdown
By clicking on this button, it is possible, by entering a single event for each match and up to a maximum of 20 matches, to access the “breakdown” section. This section makes it possible to split the system of bets into smaller groups, for example we can play all broken down groups by entering 10 matches. Groups of 2, of 3 (trebles), 4 (fourfolds), etc. up to groups of 10 bets. See the breakdown systems section for the operational details.

26 Pyramid
The Statistical Pyramid is the graphic representation of the best BETS selected automatically by the software and displayed in order of probability from the base bet (one event), two events, three events, and so on up to the bet made up of 10 events.

27 Predictions
This function makes it possible to automatically obtain predictions on the basis of the statistical data, by as Symboling to them two possible probabilities: High or Medium/High.

28 Performance
By clicking on each match, it is possible to display the performance of the two teams during the current season, as well as the results obtained in the various matches played.
 

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